Faction Agent
Many organizations active in the North and across the face of Faerûn aren't bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction's operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don't merely fulfill a small function for that organization, but who serve as its hands, head, and heart.As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn't necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in the faction.
Sword Coast Adventurer's Guide
Source:
Sword Coast Adventurer's Guide
Skill Proficiencies:
Insight and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to your faction
Tool Proficiencies:
None
Languages:
Two of your choice
Equipment:
The of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of , and a containing 15gp