
Adult Black Dragon
Dragon
AC
HP
19
195
Alignment
Challenge
CE
14
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Source
Monster Manual (SRD)
Name
Adult Black Dragon
Race
Dragon
Alignment
Chaotic evil
Armor Class
19 (natural armor)
Size
Huge
Hit Points
195 (17d12 + 85)
Challenge
14 (11500 XP)
Speed
40 ft., fly 80 ft., swim 40 ft.
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages
Common, Draconic

Saving Throws
Dex +7, Con +10, Wis +6, Cha +8
Skills
Perception +11, Stealth +7
Damage Immunities
acid
Condition Immunities
None
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Amphibious .
The dragon can breathe air and water.
Legendary Resistance
(3/Day) .
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack .
The dragon can use its Frightful Presence.
It then makes three attacks: one with its bite and two with its claws.
Bite .
Melee Weapon Attack : +11 to hit, reach 10 ft., one target.
Hit : 17
(2d10 + 6) piercing damage plus 4
(1d8) acid damage.
Claw .
Melee Weapon Attack : +11 to hit, reach 5 ft., one target.
Hit : 13
(2d6 + 6) slashing damage.
Tail .
Melee Weapon Attack : +11 to hit, reach 15 ft., one target.
Hit : 15
(2d8 + 6) bludgeoning damage.
Frightful Presence .
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Acid Breath
(Recharge 5-6) .
The dragon exhales acid in a 60-foot line that is 5 feet wide.
Each creature in that line must make a DC 18 Dexterity saving throw, taking 54
(12d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below.
Only one legendary action option can be used at a time and only at the end of another creature's turn.
The dragon regains spent legendary actions at the start of its turn.
Detect .
The dragon makes a Wisdom
(Perception) check.
Tail Attack .
The dragon makes a tail attack.
Wing Attack
(Costs 2 Actions) .
The dragon beats its wings.
Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13
(2d6 + 6) bludgeoning damage and be knocked prone.
The dragon can then fly up to half its flying speed.
Reactions
None

