top of page
Ancient Blue Dragon

Ancient Blue Dragon

Dragon

AC
HP

22

481

Alignment
Challenge

LE

23

STR

29 (+9)

DEX

10 (+0)

CON

27 (+8)

INT

18 (+4)

WIS

17 (+3)

CHA

21 (+5)

Source

Monster Manual (SRD)

Name

Ancient Blue Dragon

Race

Dragon

Alignment

Lawful evil

Armor Class

22 (natural armor)

Size

Gargantuan

Hit Points

481 (26d20 + 208)

Challenge

23 (50000 XP)

Speed

40 ft., burrow 40 ft., fly 80 ft.

Senses

blindsight 60 ft., darkvision 120 ft., passive Perception 27

Languages

Common, Draconic

Ancient Blue Dragon

Saving Throws

Dex +7, Con +15, Wis +10, Cha +12

Skills

Perception +17, Stealth +7

Damage Immunities

lightning

Condition Immunities

None

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Legendary Resistance
(3/Day) .
If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack .
The dragon can use its Frightful Presence.
It then makes three attacks: one with its bite and two with its claws.
Bite .
Melee Weapon Attack : +16 to hit, reach 15 ft., one target.
Hit : 20
(2d10 + 9) piercing damage plus 11
(2d10) lightning damage.
Claw .
Melee Weapon Attack : +16 to hit, reach 10 ft., one target.
Hit : 16
(2d6 + 9) slashing damage.
Tail .
Melee Weapon Attack : +16 to hit, reach 20 ft., one target.
Hit : 18
(2d8 + 9) bludgeoning damage.
Frightful Presence .
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath
(Recharge 5-6) .
The dragon exhales lightning in a 120-foot line that is 10 feet wide.
Each creature in that line must make a DC 23 Dexterity saving throw, taking 88
(16d10) lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below.
Only one legendary action option can be used at a time and only at the end of another creature's turn.
The dragon regains spent legendary actions at the start of its turn.
Detect .
The dragon makes a Wisdom
(Perception) check.
Tail Attack .
The dragon makes a tail attack.
Wing Attack
(Costs 2 Actions) .
The dragon beats its wings.
Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16
(2d6 + 9) bludgeoning damage and be knocked prone.
The dragon can then fly up to half its flying Speed.

Reactions

None

Ancient Blue Dragon 5e stat block
bottom of page