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Ancient Red Dragon

Ancient Red Dragon

Dragon

AC
HP

22

546

Alignment
Challenge

CE

24

STR

30 (+10)

DEX

10 (+0)

CON

29 (+9)

INT

18 (+4)

WIS

15 (+2)

CHA

23 (+6)

Source

Monster Manual (SRD)

Name

Ancient Red Dragon

Race

Dragon

Alignment

Chaotic evil

Armor Class

22 (natural armor)

Size

Gargantuan

Hit Points

546 (28d20 + 252)

Challenge

24 (62000 XP)

Speed

40 ft., climb 40 ft., fly 80 ft.

Senses

blindsight 60 ft., darkvision 120 ft., passive Perception 26

Languages

Common, Draconic

Ancient Red Dragon

Saving Throws

Dex +7, Con +16, Wis +9, Cha +13

Skills

Perception +16, Stealth +7

Damage Immunities

fire

Condition Immunities

None

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Legendary Resistance
(3/Day) .
If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack .
The dragon can use its Frightful Presence.
It then makes three attacks: one with its bite and two with its claws.
Bite .
Melee Weopon Attack: +17 to hit, reach 15 ft., one target.
Hit : 21
(2d10 + 10) piercing damage plus 14
(4d6) fire damage.
Claw .
Melee Weapon Attack : +17 to hit, reach 10 ft., one target.
Hit : 17
(2d6 + 10) slashing damage.
Tail .
Melee Weapon Attack : +17 to hit, reach 20 ft., one target.
Hit : 19
(2d8 + 10) bludgeoning damage.
Frightful Presence .
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath
(Recharge 5-6) .
The dragon exhales fire in a 90-foot cone.
Each creature in that area must make a DC 24 Dexterity saving throw, taking 91
(26d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below.
Only one legendary action option can be used at a time and only at the end of another creature's turn.
The dragon regains spent legendary actions at the start of its turn.
Detect .
The dragon makes a Wisdom
(Perception) check.
Tail Attack .
The dragon makes a tail attack.
Wing Attack
(Costs 2 Actions) .
The dragon beats its wings.
Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17
(2d6 + 10) bludgeoning damage and be knocked prone.
The dragon can then fly up to half its flying speed.

Reactions

None

Ancient Red Dragon 5e stat block
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