
Ancient Red Dragon
Dragon
AC
HP
22
546
Alignment
Challenge
CE
24
STR
30 (+10)
DEX
10 (+0)
CON
29 (+9)
INT
18 (+4)
WIS
15 (+2)
CHA
23 (+6)
Source
Monster Manual (SRD)
Name
Ancient Red Dragon
Race
Dragon
Alignment
Chaotic evil
Armor Class
22 (natural armor)
Size
Gargantuan
Hit Points
546 (28d20 + 252)
Challenge
24 (62000 XP)
Speed
40 ft., climb 40 ft., fly 80 ft.
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages
Common, Draconic

Saving Throws
Dex +7, Con +16, Wis +9, Cha +13
Skills
Perception +16, Stealth +7
Damage Immunities
fire
Condition Immunities
None
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Legendary Resistance
(3/Day) .
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack .
The dragon can use its Frightful Presence.
It then makes three attacks: one with its bite and two with its claws.
Bite .
Melee Weopon Attack: +17 to hit, reach 15 ft., one target.
Hit : 21
(2d10 + 10) piercing damage plus 14
(4d6) fire damage.
Claw .
Melee Weapon Attack : +17 to hit, reach 10 ft., one target.
Hit : 17
(2d6 + 10) slashing damage.
Tail .
Melee Weapon Attack : +17 to hit, reach 20 ft., one target.
Hit : 19
(2d8 + 10) bludgeoning damage.
Frightful Presence .
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath
(Recharge 5-6) .
The dragon exhales fire in a 90-foot cone.
Each creature in that area must make a DC 24 Dexterity saving throw, taking 91
(26d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below.
Only one legendary action option can be used at a time and only at the end of another creature's turn.
The dragon regains spent legendary actions at the start of its turn.
Detect .
The dragon makes a Wisdom
(Perception) check.
Tail Attack .
The dragon makes a tail attack.
Wing Attack
(Costs 2 Actions) .
The dragon beats its wings.
Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17
(2d6 + 10) bludgeoning damage and be knocked prone.
The dragon can then fly up to half its flying speed.
Reactions
None

