
Ancient White Dragon
Dragon
AC
HP
20
333
Alignment
Challenge
CE
20
STR
26 (+8)
DEX
10 (+0)
CON
26 (+8)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Source
Monster Manual (SRD)
Name
Ancient White Dragon
Race
Dragon
Alignment
Chaotic evil
Armor Class
20 (natural armor)
Size
Gargantuan
Hit Points
333 (18d20 + 144)
Challenge
20 (25000 XP)
Speed
40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages
Common, Draconic

Saving Throws
Dex +6, Con +14, Wis +7, Cha +8
Skills
Perception +13, Stealth +6
Damage Immunities
cold
Condition Immunities
None
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Ice Walk .
The dragon can move across and climb icy surfaces without needing to make an ability check.
Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Legendary Resistance
(3/Day) .
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack .
The dragon can use its Frightful Presence.
It then makes three attacks: one with its bite and two with its claws.
Bite .
Melee Weapon Attack : +14 to hit, reach 15 ft., one target.
Hit : 19
(2d10 + 8) piercing damage plus 9
(2d8) cold damage.
Claw .
Melee Weapon Attack : +14 to hit, reach 10 ft., one target.
Hit : 15
(2d6 + 8) slashing damage.
Tail .
Melee Weapon Attack : +14 to hit, reach 20 ft., one target.
Hit : 17
(2d8 + 8) bludgeoning damage.
Frightful Presence .
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Cold Breath
(Recharge 5-6) .
The dragon exhales an icy blast in a 90-foot cone.
Each creature in that area must make a DC 22 Constitution saving throw, taking 72
(16d8) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below.
Only one legendary action option can be used at a time and only at the end of another creature's turn.
The dragon regains spent legendary actions at the start of its turn.
Detect .
The dragon makes a Wisdom
(Perception) check.
Tail Attack .
The dragon makes a tail attack.
Wing Attack
(Costs 2 Actions) .
The dragon beats its wings.
Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15
(2d6 + 8) bludgeoning damage and be knocked prone.
The dragon can then fly up to half its flying Speed.
Reactions
None

