
Barlgura
Fiend
AC
HP
15
68
Alignment
Challenge
CE
5
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
14 (+2)
CHA
9 (-1)
Source
Monster Manual (BR+)
Name
Barlgura
Race
Fiend
Alignment
Chaotic evil
Armor Class
15 (natural armor)
Size
Large
Hit Points
68 (8d10 + 24)
Challenge
5 (1800 XP)
Speed
40 ft., climb 40 ft.
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages
Abyssal, telepathy 120 ft.

Saving Throws
Dex +5, Con +6
Skills
Perception +5, Stealth +5
Damage Immunities
poison
Condition Immunities
poisoned
Damage Resistances
cold, fire, lightning
Damage Vulnerabilities
None
Abilities
Innate Spellcasting .
The barlgura's spellcasting ability is Wisdom
(spell save DC 13).
The barlgura can innately cast the following spells, requiring no material components: Reckless .
At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Running Leap .
The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
Actions
Multiattack .
The barlgura makes three attacks: one with its bite and two with its fists.
Bite .
Melee Weapon Attack : +7 to hit, reach 5 ft., one target.
Hit : 11
(2d6 + 4) piercing damage.
Fist .
Melee Weapon Attack : +7 to hit, reach 5 ft., one target.
Hit : 9
(1d10 + 4) bludgeoning damage.
Legendary Actions
None
Reactions
None

