
Bone Devil
Fiend
AC
HP
19
142
Alignment
Challenge
LE
9
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Source
Monster Manual (SRD)
Name
Bone Devil
Race
Fiend
Alignment
Lawful evil
Armor Class
19 (natural armor)
Size
Large
Hit Points
142 (15d10 + 60)
Challenge
9 (5000 XP)
Speed
40 ft., fly 40 ft.
Senses
darkvision 120 ft., passive Perception 12
Languages
Infernal, telepathy 120 ft.

Saving Throws
Int +5, Wis +6, Cha +7
Skills
Deception +7, Insight +6
Damage Immunities
fire, poison
Condition Immunities
poisoned
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Vulnerabilities
None
Abilities
Devil's Sight .
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance .
The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack .
The devil makes three attacks: two with its claws and one with its sting.
Claw .
Melee Weapon Attack : +8 to hit, reach 10 ft., one target.
Hit : 8
(1d8 + 4) slashing damage.
Sting .
Melee Weapon Attack : +8 to hit, reach 10 ft., one target.
Hit : 13
(2d8 + 4) piercing damage plus 17
(5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
None
Reactions
None