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Bone Devil

Bone Devil

Fiend

AC
HP

19

142

Alignment
Challenge

LE

9

STR

18 (+4)

DEX

16 (+3)

CON

18 (+4)

INT

13 (+1)

WIS

14 (+2)

CHA

16 (+3)

Source

Monster Manual (SRD)

Name

Bone Devil

Race

Fiend

Alignment

Lawful evil

Armor Class

19 (natural armor)

Size

Large

Hit Points

142 (15d10 + 60)

Challenge

9 (5000 XP)

Speed

40 ft., fly 40 ft.

Senses

darkvision 120 ft., passive Perception 12

Languages

Infernal, telepathy 120 ft.

Bone Devil

Saving Throws

Int +5, Wis +6, Cha +7

Skills

Deception +7, Insight +6

Damage Immunities

fire, poison

Condition Immunities

poisoned

Damage Resistances

cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Vulnerabilities

None

Abilities

Devil's Sight .
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance .
The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack .
The devil makes three attacks: two with its claws and one with its sting.
Claw .
Melee Weapon Attack : +8 to hit, reach 10 ft., one target.
Hit : 8
(1d8 + 4) slashing damage.
Sting .
Melee Weapon Attack : +8 to hit, reach 10 ft., one target.
Hit : 13
(2d8 + 4) piercing damage plus 17
(5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

None

Reactions

None

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