
Cambion
Fiend
AC
HP
19
82
Alignment
Challenge
AEA
5
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Source
Monster Manual
Name
Cambion
Race
Fiend
Alignment
Any evil alignment
Armor Class
19 (scale mail)
Size
Medium
Hit Points
82 (11d8 + 33)
Challenge
5 (1800 XP)
Speed
30 ft., fly 60 ft.
Senses
darkvision 60 ft., passive Perception 14
Languages
Abyssal, Common, Infernal

Saving Throws
Str +7, Con +6, Int +5, Cha +6
Skills
Deception +6, Intimidation +6, Perception +4, Stealth +7
Damage Immunities
None
Condition Immunities
None
Damage Resistances
cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
None
Abilities
Fiendish Blessing .
The AC of the cambion includes its Charisma bonus.
Innate Spellcasting .
The cambion's spellcasting ability is Charisma
(spell save DC 14).
The cambion can innately cast the following spells, requiring no material components:
Actions
Multiattack .
The cambion makes two melee attacks or uses its Fire Ray twice.
Spear .
Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft.
or range 20/60 ft., one target.
Hit : 7
(1d6 + 4) piercing damage, or 8
(1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3
(1d6) fire damage.
Fire Ray .
Ranged Spell Attack : +7 to hit, range 120 ft., one target.
Hit : 10
(3d6) fire damage.
Fiendish Charm .
One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day.
The charmed target obeys the cambion's spoken commands.
If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success.
If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.
Legendary Actions
None
Reactions
None