top of page
Chasme

Chasme

Fiend

AC
HP

15

84

Alignment
Challenge

CE

6

STR

15 (+2)

DEX

15 (+2)

CON

12 (+1)

INT

11 (+0)

WIS

14 (+2)

CHA

10 (+0)

Source

Monster Manual

Name

Chasme

Race

Fiend

Alignment

Chaotic evil

Armor Class

15 (natural armor)

Size

Large

Hit Points

84 (13d10 + 13)

Challenge

6 (2300 XP)

Speed

20 ft., fly 60 ft.

Senses

blindsight 10 ft., darkvision 120 ft., passive Perception 15

Languages

Abyssal, telepathy 120 ft.

Chasme

Saving Throws

Dex +5, Wis +5

Skills

Perception +5

Damage Immunities

poison

Condition Immunities

poisoned

Damage Resistances

cold, fire, lightning

Damage Vulnerabilities

None

Abilities

Drone .
The chasme produces a horrid droning sound to which demons are immune.
Any other creature that starts its turn with in 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes.
A creature that can't hear the drone automaticall y succeeds on the save.
The effect on the creature ends if it takes damage or if another creature takes an action to splash it with holy water.
If a creature's saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours.
Magic Resistance .
The chasme has advantage on saving throws against spells and other magical effects.
Spider Climb .
The chasme can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Proboscis .
Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.
Hit : 16
(4d6 + 2) piercing damage plus 24
(7d6) necrotic damage, and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken.
If this effect reduces a creature's hit point maximum to 0, the creature dies.
This reduction to a creature's hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like greater restoration .

Legendary Actions

None

Reactions

None

Chasme 5e stat block
bottom of page