
Chasme
Fiend
AC
HP
15
84
Alignment
Challenge
CE
6
STR
15 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Source
Monster Manual
Name
Chasme
Race
Fiend
Alignment
Chaotic evil
Armor Class
15 (natural armor)
Size
Large
Hit Points
84 (13d10 + 13)
Challenge
6 (2300 XP)
Speed
20 ft., fly 60 ft.
Senses
blindsight 10 ft., darkvision 120 ft., passive Perception 15
Languages
Abyssal, telepathy 120 ft.

Saving Throws
Dex +5, Wis +5
Skills
Perception +5
Damage Immunities
poison
Condition Immunities
poisoned
Damage Resistances
cold, fire, lightning
Damage Vulnerabilities
None
Abilities
Drone .
The chasme produces a horrid droning sound to which demons are immune.
Any other creature that starts its turn with in 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes.
A creature that can't hear the drone automaticall y succeeds on the save.
The effect on the creature ends if it takes damage or if another creature takes an action to splash it with holy water.
If a creature's saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours.
Magic Resistance .
The chasme has advantage on saving throws against spells and other magical effects.
Spider Climb .
The chasme can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Proboscis .
Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.
Hit : 16
(4d6 + 2) piercing damage plus 24
(7d6) necrotic damage, and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken.
If this effect reduces a creature's hit point maximum to 0, the creature dies.
This reduction to a creature's hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like greater restoration .
Legendary Actions
None
Reactions
None

