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Clay Golem

Clay Golem

Construct

AC
HP

14

133

Alignment
Challenge

U

9

STR

20 (+5)

DEX

9 (-1)

CON

18 (+4)

INT

3 (-4)

WIS

8 (-1)

CHA

1 (-5)

Source

Monster Manual (SRD)

Name

Clay Golem

Race

Construct

Alignment

Unaligned

Armor Class

14 (natural armor)

Size

Large

Hit Points

133 (14d10 + 56)

Challenge

9 (5000 XP)

Speed

20 ft.

Senses

darkvision 60 ft., passive Perception 9

Languages

understands the languages of its creator but can't speak

Clay Golem

Saving Throws

None

Skills

None

Damage Immunities

acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Acid Absorption .
Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.
Berserk .
Whenever the golem starts its turn with 60 hit points or fewer, roll a d6.
On a 6, the golem goes berserk.
On each of its turns while berserk, the golem attacks the nearest creature it can see.
If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself.
Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Immutable Form .
The golem is immune to any spell or effect that would alter its form.
Magic Resistance .
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons .
The golem's weapon attacks are magical.

Actions

Multiattack .
The golem makes two slam attacks.
Slam .
Melee Weapon Attack : +8 to hit, reach 5 ft., one target.
Hit : 16
(2d10 + 5) bludgeoning damage.
If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken.
The target dies if this attack reduces its hit point maximum to 0.
The reduction lasts until removed by the greater restoration spell or other magic.
Haste
(Recharge 5-6) .
Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

Legendary Actions

None

Reactions

None

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