
Death Slaad
Aberration
AC
HP
18
170
Alignment
Challenge
CE
10
STR
20 (+5)
DEX
15 (+2)
CON
19 (+4)
INT
15 (+2)
WIS
10 (+0)
CHA
16 (+3)
Source
Monster Manual
Name
Death Slaad
Race
Aberration
Alignment
Chaotic evil
Armor Class
18 (natural armor)
Size
Medium
Hit Points
170 (20d8 + 80)
Challenge
10 (5900 XP)
Speed
30 ft.
Senses
blindsight 60 ft., darkvision 60 ft., passive Perception 18
Languages
Slaad, telepathy 60 ft.

Saving Throws
None
Skills
Arcana +6, Perception +8
Damage Immunities
None
Condition Immunities
None
Damage Resistances
acid, cold, fire, lightning, thunder
Damage Vulnerabilities
None
Abilities
Shapechanger .
The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form.
Its statistics, other than its size, are the same in each form.
Any equipment it is wearing or carrying isn't transformed.
It reverts to its true form if it dies.
Innate Spellcasting .
The slaad's innate spellcasting ability is Charisma
(spell save DC 15, +7 to hit with spell attacks).
The slaad can innately cast the following spells, requiring no material components: Magic Resistance .
The slaad has advantage on saving throws against spells and other magical effects.
Magic Weapons .
The slaad's weapon attacks are magical.
Regeneration .
The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Actions
Multiattack .
The slaad makes three attacks: one with its bite and two with its claws or greatsword.
Bite
(Slaad Form Only) .
Melee Weapon Attack : +9 to hit, reach 5 ft., one target.
Hit : 9
(1d8 + 5) piercing damage plus 7
(2d6) necrotic damage.
Claws
(Slaad Form Only) .
Melee Weapon Attack : +9 to hit, reach 5 ft., one target.
Hit : 10
(1d10 + 5) slashing damage plus 7
(2d6) necrotic damage.
Greatsword .
Melee Weapon Attack : +9 to hit, reach 5 ft., one target.
Hit : 12
(2d6 + 5) slashing damage plus 7
(2d6) necrotic damage.
Legendary Actions
None
Reactions
None

