
Giant Octopus
Beast
AC
HP
11
52
Alignment
Challenge
U
1
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Source
Monster Manual (SRD)
Name
Giant Octopus
Race
Beast
Alignment
Unaligned
Armor Class
11
Size
Large
Hit Points
52 (8d10 + 8)
Challenge
1 (200 XP)
Speed
10 ft., swim 60 ft.
Senses
darkvision 60 ft., passive Perception 14
Languages
—

Saving Throws
None
Skills
Perception +4, Stealth +5
Damage Immunities
None
Condition Immunities
None
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Hold Breath .
While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage .
The octopus has advantage on Dexterity
(Stealth) checks made while underwater.
Water Breathing .
The octopus can breathe only underwater.
Actions
Tentacles .
Melee Weapon Attack : +5 to hit, reach 15 ft., one target.
Hit : 10
(2d6 + 3) bludgeoning damage.
If the target is a creature, it is grappled
(escape DC 16).
Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud
(Recharges after a Short or Long Rest) .
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater.
The area is heavily obscured for 1 minute, although a significant current can disperse the ink.
After releasing the ink, the octopus can use the Dash action as a bonus action.
Legendary Actions
None
Reactions
None

