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Giant Octopus

Giant Octopus

Beast

AC
HP

11

52

Alignment
Challenge

U

1

STR

17 (+3)

DEX

13 (+1)

CON

13 (+1)

INT

4 (-3)

WIS

10 (+0)

CHA

4 (-3)

Source

Monster Manual (SRD)

Name

Giant Octopus

Race

Beast

Alignment

Unaligned

Armor Class

11

Size

Large

Hit Points

52 (8d10 + 8)

Challenge

1 (200 XP)

Speed

10 ft., swim 60 ft.

Senses

darkvision 60 ft., passive Perception 14

Languages

Giant Octopus

Saving Throws

None

Skills

Perception +4, Stealth +5

Damage Immunities

None

Condition Immunities

None

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Hold Breath .
While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage .
The octopus has advantage on Dexterity
(Stealth) checks made while underwater.
Water Breathing .
The octopus can breathe only underwater.

Actions

Tentacles .
Melee Weapon Attack : +5 to hit, reach 15 ft., one target.
Hit : 10
(2d6 + 3) bludgeoning damage.
If the target is a creature, it is grappled
(escape DC 16).
Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud
(Recharges after a Short or Long Rest) .
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater.
The area is heavily obscured for 1 minute, although a significant current can disperse the ink.
After releasing the ink, the octopus can use the Dash action as a bonus action.

Legendary Actions

None

Reactions

None

Giant Octopus 5e stat block
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