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Goblin
Humanoid
AC
HP
15
7
Alignment
Challenge
NE
1/4
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Source
Monster Manual (SRD)
Name
Goblin
Race
Humanoid
Alignment
Neutral evil
Armor Class
15 (leather armor, shield)
Size
Small
Hit Points
7 (2d6)
Challenge
1/4 (50 XP)
Speed
30 ft.
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin

Saving Throws
None
Skills
Stealth +6
Damage Immunities
None
Condition Immunities
None
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Nimble Escape .
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar .
Melee Weapon Attack : +4 to hit, reach 5 ft., one target.
Hit : 5
(1d6 + 2) slashing damage.
Shortbow .
Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.
Hit : 5
(1d6 + 2) piercing damage.
Legendary Actions
None
Reactions
None

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