
Goristro
Fiend
AC
HP
19
310
Alignment
Challenge
CE
17
STR
25 (+7)
DEX
11 (+0)
CON
25 (+7)
INT
6 (-2)
WIS
13 (+1)
CHA
14 (+2)
Source
Monster Manual
Name
Goristro
Race
Fiend
Alignment
Chaotic evil
Armor Class
19 (natural armor)
Size
Huge
Hit Points
310 (23d12 + 161)
Challenge
17 (18000 XP)
Speed
40 ft.
Senses
darkvision 120 ft., passive Perception 17
Languages
Abyssal

Saving Throws
Str +13, Dex +6, Con +13, Wis +7
Skills
Perception +7
Damage Immunities
poison
Condition Immunities
poisoned
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
None
Abilities
Charge .
If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38
(7d10) piercing damage.
If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.
Labyrinthine Recall .
The goristro can perfectly recall any path it has traveled.
Magic Resistance .
The goristro has advantage on saving throws against spells and other magical effects.
Siege Monster .
The goristro deals double damage to objects and structures.
Actions
Multiattack .
The goristro makes three attacks: two with its fists and one with its hoof.
Fist .
Melee Weapon Attack : +13 to hit, reach 10 ft., one target.
Hit : 20
(3d8 + 7) bludgeoning damage.
Hoof .
Melee Weapon Attack : +13 to hit, reach 5 ft., one target.
Hit : 23
(3d10 + 7) bludgeoning damage.
If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Gore .
Melee Weapon Attack : +13 to hit, reach 10 ft., one target.
Hit : 45
(7d10 + 7) piercing damage.
Legendary Actions
None
Reactions
None

