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Goristro

Goristro

Fiend

AC
HP

19

310

Alignment
Challenge

CE

17

STR

25 (+7)

DEX

11 (+0)

CON

25 (+7)

INT

6 (-2)

WIS

13 (+1)

CHA

14 (+2)

Source

Monster Manual

Name

Goristro

Race

Fiend

Alignment

Chaotic evil

Armor Class

19 (natural armor)

Size

Huge

Hit Points

310 (23d12 + 161)

Challenge

17 (18000 XP)

Speed

40 ft.

Senses

darkvision 120 ft., passive Perception 17

Languages

Abyssal

Goristro

Saving Throws

Str +13, Dex +6, Con +13, Wis +7

Skills

Perception +7

Damage Immunities

poison

Condition Immunities

poisoned

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Vulnerabilities

None

Abilities

Charge .
If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38
(7d10) piercing damage.
If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.
Labyrinthine Recall .
The goristro can perfectly recall any path it has traveled.
Magic Resistance .
The goristro has advantage on saving throws against spells and other magical effects.
Siege Monster .
The goristro deals double damage to objects and structures.

Actions

Multiattack .
The goristro makes three attacks: two with its fists and one with its hoof.
Fist .
Melee Weapon Attack : +13 to hit, reach 10 ft., one target.
Hit : 20
(3d8 + 7) bludgeoning damage.
Hoof .
Melee Weapon Attack : +13 to hit, reach 5 ft., one target.
Hit : 23
(3d10 + 7) bludgeoning damage.
If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Gore .
Melee Weapon Attack : +13 to hit, reach 10 ft., one target.
Hit : 45
(7d10 + 7) piercing damage.

Legendary Actions

None

Reactions

None

Goristro 5e stat block
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