
Gray Ooze
Ooze
AC
HP
8
22
Alignment
Challenge
U
1/2
STR
12 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Source
Monster Manual (SRD)
Name
Gray Ooze
Race
Ooze
Alignment
Unaligned
Armor Class
8
Size
Medium
Hit Points
22 (3d8 + 9)
Challenge
1/2 (100 XP)
Speed
10 ft., climb 10 ft.
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
—

Saving Throws
None
Skills
Stealth +2
Damage Immunities
None
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Damage Resistances
acid, cold, fire
Damage Vulnerabilities
None
Abilities
Amorphous .
The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal .
Any nonmagical weapon made of metal that hits the ooze corrodes.
After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls.
If its penalty drops to -5, the weapon is destroyed.
Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
False Appearance .
While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod .
Melee Weapon Attack : +3 to hit, reach 5 ft., one target.
Hit : 4
(1d6 + 1) bludgeoning damage plus 7
(2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers.
The armor is destroyed if the penalty reduces its AC to 10.
Legendary Actions
None
Reactions
None
