top of page
Grell

Grell

Aberration

AC
HP

12

55

Alignment
Challenge

NE

3

STR

15 (+2)

DEX

14 (+2)

CON

13 (+1)

INT

12 (+1)

WIS

11 (+0)

CHA

9 (-1)

Source

Monster Manual (BR+)

Name

Grell

Race

Aberration

Alignment

Neutral evil

Armor Class

12

Size

Medium

Hit Points

55 (10d8 + 10)

Challenge

3 (700 XP)

Speed

10 ft., fly 30 ft. (hover)

Senses

blindsight 60 ft. (blind beyond this radius), passive Perception 14

Languages

Grell

Grell

Saving Throws

None

Skills

Perception +4, Stealth +6

Damage Immunities

lightning

Condition Immunities

blinded, prone

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Actions

Multiattack .
The grell makes two attacks: one with its tentacles and one with its beak.
Tentacles .
Melee Weapon Attack : +4 to hit, reach 10 ft., one creature.
Hit : 7
(1d10 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute.
The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.
The target is also grappled
(escape DC 15).
If the target is Medium or smaller, it is also restrained until this grapple ends.
While grappling the target, the grell has advantage on attack rolls against it and can't use this attack against other targets.
When the grell moves, any Medium or smaller target it is grappling moves with it.
Beak .
Melee Weapon Attack : +4 to hit, reach 5 ft., one target.
Hit : 7
(2d4 + 2) piercing damage.

Legendary Actions

None

Reactions

None

Grell 5e stat block
bottom of page