
Grell
Aberration
AC
HP
12
55
Alignment
Challenge
NE
3
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
9 (-1)
Source
Monster Manual (BR+)
Name
Grell
Race
Aberration
Alignment
Neutral evil
Armor Class
12
Size
Medium
Hit Points
55 (10d8 + 10)
Challenge
3 (700 XP)
Speed
10 ft., fly 30 ft. (hover)
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 14
Languages
Grell

Saving Throws
None
Skills
Perception +4, Stealth +6
Damage Immunities
lightning
Condition Immunities
blinded, prone
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Actions
Multiattack .
The grell makes two attacks: one with its tentacles and one with its beak.
Tentacles .
Melee Weapon Attack : +4 to hit, reach 10 ft., one creature.
Hit : 7
(1d10 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute.
The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.
The target is also grappled
(escape DC 15).
If the target is Medium or smaller, it is also restrained until this grapple ends.
While grappling the target, the grell has advantage on attack rolls against it and can't use this attack against other targets.
When the grell moves, any Medium or smaller target it is grappling moves with it.
Beak .
Melee Weapon Attack : +4 to hit, reach 5 ft., one target.
Hit : 7
(2d4 + 2) piercing damage.
Legendary Actions
None
Reactions
None

