
Intellect Devourer
Aberration
AC
HP
12
21
Alignment
Challenge
LE
2
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
10 (+0)
Source
Monster Manual
Name
Intellect Devourer
Race
Aberration
Alignment
Lawful evil
Armor Class
12
Size
Tiny
Hit Points
21 (6d4 + 6)
Challenge
2 (450 XP)
Speed
40 ft.
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages
understands Deep Speech but can't speak, telepathy 60 ft.

Saving Throws
None
Skills
Perception +2, Stealth +4
Damage Immunities
None
Condition Immunities
blinded
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
None
Abilities
Detect Sentience .
The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Actions
Multiattack .
The intellect devourer makes one attack with its claws and uses Devour Intellect.
Claws .
Melee Weapon Attack : +4 to hit, reach 5 ft., one target.
Hit : 7
(2d4 + 2) slashing damage.
Devour Intellect .
The intellect devourer targets one creature it can see within 10 feet of it that has a brain.
The target must succeed on a DC 12 Intelligence saving throw against this magic or take 11
(2d10) psychic damage.
Also on a failure, roll 3d6: If the total equals or exceeds the target's Intelligence score, that score is reduced to 0.
The target is stunned until it regains at least one point of Intelligence.
Body Thief .
The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it.
If it wins the contest, the intellect devourer magically consumes the target's brain, teleports into the target's skull, and takes control of the target's body.
While inside a creature, the intellect devourer has total cover against attacks and other effects originating outs ide its host.
The intellect devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its understanding of Deep Speech, its telepathy, and its traits.
It otherwise adopts the target's statistics.
It knows everything the creature knew, including spells and languages.
If the host body drops to 0 hit points, the intellect devourer must leave it.
A protection from evil and good spell cast on the body drives the intellect devourer out.
The intellect devourer is also forced out if the target regains its devoured brain by means of a wish .
By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it.
The body then dies, unless its brain is restored within 1 round.
Legendary Actions
None
Reactions
None

