
Mind Flayer
Aberration
AC
HP
15
71
Alignment
Challenge
LE
7
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
19 (+4)
WIS
17 (+3)
CHA
17 (+3)
Source
Monster Manual
Name
Mind Flayer
Race
Aberration
Alignment
Lawful evil
Armor Class
15 (breastplate)
Size
Medium
Hit Points
71 (13d8 + 13)
Challenge
7 (2900 XP)
Speed
30 ft.
Senses
darkvision 120 ft., passive Perception 16
Languages
Deep Speech, Undercommon, telepathy 120 ft.

Saving Throws
Int +7, Wis +6, Cha +6
Skills
Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4
Damage Immunities
None
Condition Immunities
None
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Magic Resistance .
The mind flayer has advantage on saving throws against spells and other magical effects.
Innate Spellcasting
(Psionics) .
The mind flayer's innate spellcasting ability is Intelligence
(spell save DC 15).
It can innately cast the following spells, requiring no components:
Actions
Tentacles .
Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.
Hit : 15
(2d10 + 4) psychic damage.
If the target is Medium or smaller, it is grappled
(escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain .
Melee Weapon Attack : +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer.
Hit : The target takes 55
(10d10) piercing damage.
If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.
Mind Blast
(Recharge 5–6) .
The mind flayer magically emits psychic energy in a 60-foot cone.
Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22
(4d8 + 4) psychic damage and be stunned for 1 minute.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
None
Reactions
None

