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Mind Flayer

Mind Flayer

Aberration

AC
HP

15

71

Alignment
Challenge

LE

7

STR

11 (+0)

DEX

12 (+1)

CON

12 (+1)

INT

19 (+4)

WIS

17 (+3)

CHA

17 (+3)

Source

Monster Manual

Name

Mind Flayer

Race

Aberration

Alignment

Lawful evil

Armor Class

15 (breastplate)

Size

Medium

Hit Points

71 (13d8 + 13)

Challenge

7 (2900 XP)

Speed

30 ft.

Senses

darkvision 120 ft., passive Perception 16

Languages

Deep Speech, Undercommon, telepathy 120 ft.

Mind Flayer

Saving Throws

Int +7, Wis +6, Cha +6

Skills

Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4

Damage Immunities

None

Condition Immunities

None

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Magic Resistance .
The mind flayer has advantage on saving throws against spells and other magical effects.
Innate Spellcasting
(Psionics) .
The mind flayer's innate spellcasting ability is Intelligence
(spell save DC 15).
It can innately cast the following spells, requiring no components:

Actions

Tentacles .
Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.
Hit : 15
(2d10 + 4) psychic damage.
If the target is Medium or smaller, it is grappled
(escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain .
Melee Weapon Attack : +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer.
Hit : The target takes 55
(10d10) piercing damage.
If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.
Mind Blast
(Recharge 5–6) .
The mind flayer magically emits psychic energy in a 60-foot cone.
Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22
(4d8 + 4) psychic damage and be stunned for 1 minute.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

None

Reactions

None

Mind Flayer 5e stat block
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