
Myconid Sovereign
Plant
AC
HP
13
60
Alignment
Challenge
LN
2
STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
13 (+1)
WIS
15 (+2)
CHA
10 (+0)
Source
Monster Manual
Name
Myconid Sovereign
Race
Plant
Alignment
Lawful neutral
Armor Class
13 (natural armor)
Size
Large
Hit Points
60 (8d10 + 16)
Challenge
2 (450 XP)
Speed
30 ft.
Senses
darkvision 120 ft., passive Perception 12
Languages
—

Saving Throws
None
Skills
None
Damage Immunities
None
Condition Immunities
None
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Distress Spores .
When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.
Sun Sickness .
While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws.
The myconid dies if it spends more than 1 hour in direct sunlight.
Actions
Multiattack .
The myconid uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack.
Fist .
Melee Weapon Attack : +3 to hit, reach 5 ft., one target.
Hit : 8
(3d4 + 1) bludgeoning damage plus 7
(3d4) poison damage.
Animating Spores
(3/Day) .
The myconid targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse.
In 24 hours, the corpse rises as a spore servant.
The corpse stays animated for 1d4 + 1 weeks or until destroyed, and it can't be animated again in this way.
Hallucination Spores .
The myconid ejects spores at one creature it can see within 5 feet of it.
The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.
The poisoned target is incapacitated while it hallucinates.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Pacifying Spores .
The myconid ejects spores at one creature it can see within 5 feet of it.
The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Rapport Spores .
A 30-foot radius of spores extends from the myconid.
These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals.
Affected creatures can communicate telepathically with one another while they are within 30 feet of each other.
The effect lasts for 1 hour.
Legendary Actions
None
Reactions
None

