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Myconid Sovereign

Myconid Sovereign

Plant

AC
HP

13

60

Alignment
Challenge

LN

2

STR

12 (+1)

DEX

10 (+0)

CON

14 (+2)

INT

13 (+1)

WIS

15 (+2)

CHA

10 (+0)

Source

Monster Manual

Name

Myconid Sovereign

Race

Plant

Alignment

Lawful neutral

Armor Class

13 (natural armor)

Size

Large

Hit Points

60 (8d10 + 16)

Challenge

2 (450 XP)

Speed

30 ft.

Senses

darkvision 120 ft., passive Perception 12

Languages

Myconid Sovereign

Saving Throws

None

Skills

None

Damage Immunities

None

Condition Immunities

None

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Distress Spores .
When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.
Sun Sickness .
While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws.
The myconid dies if it spends more than 1 hour in direct sunlight.

Actions

Multiattack .
The myconid uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack.
Fist .
Melee Weapon Attack : +3 to hit, reach 5 ft., one target.
Hit : 8
(3d4 + 1) bludgeoning damage plus 7
(3d4) poison damage.
Animating Spores
(3/Day) .
The myconid targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse.
In 24 hours, the corpse rises as a spore servant.
The corpse stays animated for 1d4 + 1 weeks or until destroyed, and it can't be animated again in this way.
Hallucination Spores .
The myconid ejects spores at one creature it can see within 5 feet of it.
The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.
The poisoned target is incapacitated while it hallucinates.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Pacifying Spores .
The myconid ejects spores at one creature it can see within 5 feet of it.
The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Rapport Spores .
A 30-foot radius of spores extends from the myconid.
These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals.
Affected creatures can communicate telepathically with one another while they are within 30 feet of each other.
The effect lasts for 1 hour.

Legendary Actions

None

Reactions

None

Myconid Sovereign 5e stat block
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