top of page
Myconid Sprout

Myconid Sprout

Plant

AC
HP

10

7

Alignment
Challenge

LN

0

STR

8 (-1)

DEX

10 (+0)

CON

10 (+0)

INT

8 (-1)

WIS

11 (+0)

CHA

5 (-3)

Source

Monster Manual

Name

Myconid Sprout

Race

Plant

Alignment

Lawful neutral

Armor Class

10

Size

Small

Hit Points

7 (2d6)

Challenge

0 (10 XP)

Speed

10 ft.

Senses

darkvision 120 ft., passive Perception 10

Languages

Myconid Sprout

Saving Throws

None

Skills

None

Damage Immunities

None

Condition Immunities

None

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Distress Spores .
When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.
Sun Sickness .
While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws.
The myconid dies if it spends more than 1 hour in direct sunlight.

Actions

Fist .
Melee Weapon Attack : +1 to hit, reach 5 ft., one target.
Hit : 1
(1d4 - 1) bludgeoning damage plus 2
(1d4) poison damage.
Rapport Spores
(3/Day) .
A 10-foot radius of spores extends from the myconid.
These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals.
Affected creatures can communicate telepathically with one another while they are within 30 feet of each other.
The effect lasts for 1 hour.

Legendary Actions

None

Reactions

None

Myconid Sprout 5e stat block
bottom of page