
Night Hag
Fiend
AC
HP
17
112
Alignment
Challenge
NE
5
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Source
Monster Manual (SRD)
Name
Night Hag
Race
Fiend
Alignment
Neutral evil
Armor Class
17 (natural armor)
Size
Medium
Hit Points
112 (15d8 + 45)
Challenge
5 (1800 XP)
Speed
30 ft.
Senses
darkvision 120 ft., passive Perception 16
Languages
Abyssal, Common, Infernal, Primordial

Saving Throws
None
Skills
Deception +7, Insight +6, Perception +6, Stealth +6
Damage Immunities
None
Condition Immunities
charmed
Damage Resistances
cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Vulnerabilities
None
Abilities
Innate Spellcasting .
The hag's innate spellcasting ability is Charisma
(spell save DC 14, +6 to hit with spell attacks).
She can innately cast the following spells, requiring no material components: Magic Resistance .
The hag has advantage on saving throws against spells and other magical effects.
Actions
Claws
(Hag Form Only) .
Melee Weapon Attack : +7 to hit, reach 5 ft., one target.
Hit : 13
(2d8 + 4) slashing damage.
Change Shape .
The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form.
Her statistics are the same in each form.
Any equipment she is wearing or carrying isn't transformed.
She reverts to her true form if she dies.
Etherealness .
The hag magically enters the Ethereal Plane from the Material Plane, or vice versa.
To do so, the hag must have a heartstone in her possession.
Nightmare Haunting
(1/Day) .
While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane.
A protection from evil and good spell cast on the target prevents this contact, as does a magic circle .
As long as the contact persists, the target has dreadful visions.
If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5
(1d10).
If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag.
The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Legendary Actions
None
Reactions
None