
Nycaloth
Fiend
AC
HP
18
123
Alignment
Challenge
NE
9
STR
20 (+5)
DEX
11 (+0)
CON
19 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
15 (+2)
Source
Monster Manual (BR+)
Name
Nycaloth
Race
Fiend
Alignment
Neutral evil
Armor Class
18 (natural armor)
Size
Large
Hit Points
123 (13d10 + 52)
Challenge
9 (5000 XP)
Speed
40 ft., fly 60 ft.
Senses
blindsight 60 ft., darkvision 60 ft., passive Perception 14
Languages
Abyssal, Infernal, telepathy 60 ft.

Saving Throws
None
Skills
Intimidation +6, Perception +4, Stealth +4
Damage Immunities
acid, poison
Condition Immunities
poisoned
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
None
Abilities
Innate Spellcasting .
The nycaloth's innate spellcasting ability is Charisma.
The nycaloth can innately cast the following spells, requiring no material components: Magic Resistance .
The nycaloth has advantage on saving throws against spells and other magical effects.
Magic Weapons .
The nycaloth's weapon attacks are magical.
Actions
Multiattack .
The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw .
Melee Weapon Attack : +9 to hit, reach 5 ft., one target.
Hit : 12
(2d6 + 5) slashing damage.
If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5
(2d4) slashing damage at the start of each of its turns due to a fiendish wound.
Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5
(2d4).
Any creature can take an action to stanch the wound with a successful DC 13 Wisdom
(Medicine) check.
The wound also closes if the target receives magical healing.
Greataxe .
Melee Weapon Attack : +9 to hit, reach 5 ft., one target.
Hit : 18
(2d12 + 5) slashing damage.
Teleport .
The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Legendary Actions
None
Reactions
None

