
Planetar
Celestial
AC
HP
19
200
Alignment
Challenge
LG
16
STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
22 (+6)
CHA
25 (+7)
Source
Monster Manual (SRD)
Name
Planetar
Race
Celestial
Alignment
Lawful good
Armor Class
19 (natural armor)
Size
Large
Hit Points
200 (16d10 + 112)
Challenge
16 (15000 XP)
Speed
40 ft., fly 120 ft.
Senses
truesight 120 ft., passive Perception 21
Languages
all, telepathy 120 ft.

Saving Throws
Con +12, Wis +11, Cha +12
Skills
Perception +11
Damage Immunities
None
Condition Immunities
charmed, exhaustion, frightened
Damage Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
None
Abilities
Angelic Weapons .
The planetar's weapon attacks are magical.
When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage
(included in the attack).
Divine Awareness .
The planetar knows if it hears a lie.
Innate Spellcasting .
The planetar's spellcasting ability is Charisma
(spell save DC 20).
The planetar can innately cast the following spells, requiring no material components: Magic Resistance .
The planetar has advantage on saving throws against spells and other magical effects.
Actions
Multiattack .
The planetar makes two melee attacks.
Greatsword .
Melee Weapon Attack : +12 to hit, reach 5 ft., one target.
Hit : 21
(4d6 + 7) slashing damage plus 22
(5d8) radiant damage.
Healing Touch
(4/Day) .
The planetar touches another creature.
The target magically regains 30
(6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Legendary Actions
None
Reactions
None

