
Shield Guardian
Construct
AC
HP
17
142
Alignment
Challenge
U
7
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
7 (-2)
WIS
10 (+0)
CHA
3 (-4)
Source
Monster Manual (SRD)
Name
Shield Guardian
Race
Construct
Alignment
Unaligned
Armor Class
17 (natural armor)
Size
Large
Hit Points
142 (15d10 + 60)
Challenge
7 (2900 XP)
Speed
30 ft.
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 10 Damage Immunities poison Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Languages
understands commands given in any language but can't speak

Saving Throws
None
Skills
None
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned Languages understands commands given in any language but can't speak Challenge 7 (2900 XP)
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Bound .
The shield guardian is magically bound to an amulet.
As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet.
If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes
(rounded up) is transferred to the guardian.
Regeneration .
The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spell Storing .
A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower.
To do so, the wearer must cast the spell on the guardian.
The spell has no effect but is stored within the guardian.
When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components.
When the spell is cast or a new spell is stored, any previously stored spell is lost.
Actions
Multiattack .
The guardian makes two fist attacks.
Fist .
Melee Weapon Attack : +7 to hit, reach 5 ft., one target.
Hit : 11
(2d6 + 4) bludgeoning damage.
Shield .
When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.
Legendary Actions
None
Reactions
Shield .
When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.

