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Shield Guardian

Shield Guardian

Construct

AC
HP

17

142

Alignment
Challenge

U

7

STR

18 (+4)

DEX

8 (-1)

CON

18 (+4)

INT

7 (-2)

WIS

10 (+0)

CHA

3 (-4)

Source

Monster Manual (SRD)

Name

Shield Guardian

Race

Construct

Alignment

Unaligned

Armor Class

17 (natural armor)

Size

Large

Hit Points

142 (15d10 + 60)

Challenge

7 (2900 XP)

Speed

30 ft.

Senses

blindsight 10 ft., darkvision 60 ft., passive Perception 10 Damage Immunities poison Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Languages

understands commands given in any language but can't speak

Shield Guardian

Saving Throws

None

Skills

None

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned Languages understands commands given in any language but can't speak Challenge 7 (2900 XP)

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Bound .
The shield guardian is magically bound to an amulet.
As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet.
If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes
(rounded up) is transferred to the guardian.
Regeneration .
The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spell Storing .
A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower.
To do so, the wearer must cast the spell on the guardian.
The spell has no effect but is stored within the guardian.
When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components.
When the spell is cast or a new spell is stored, any previously stored spell is lost.

Actions

Multiattack .
The guardian makes two fist attacks.
Fist .
Melee Weapon Attack : +7 to hit, reach 5 ft., one target.
Hit : 11
(2d6 + 4) bludgeoning damage.
Shield .
When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.

Legendary Actions

None

Reactions

Shield .
When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.

Shield Guardian 5e stat block
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