
Thri-kreen
Humanoid
AC
HP
15
33
Alignment
Challenge
CN
1
STR
12 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Source
Monster Manual
Name
Thri-kreen
Race
Humanoid
Alignment
Chaotic neutral
Armor Class
15 (natural armor)
Size
Medium
Hit Points
33 (6d8 + 6)
Challenge
1 (200 XP)
Speed
40 ft.
Senses
darkvision 60 ft., passive Perception 13
Languages
Thri-kreen

Saving Throws
None
Skills
Perception +3, Stealth +4, Survival +3
Damage Immunities
None
Condition Immunities
None
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Chameleon Carapace .
The thri-kreen can change the color of its carapace to match the color and texture of its surroundings.
As a result, it has advantage on Dexterity
(Stealth) checks made to hide.
Standing Leap .
The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Multiattack .
The thri-kreen makes two attacks: one with its bite and one with its claws.
Bite .
Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.
Hit : 4
(1d6 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute.
If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way.
The poisoned target can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Claws .
Melee Weapon Attack : +3 to hit, reach 5 ft., one target.
Hit : 6
(2d4 + 1) slashing damage.
Legendary Actions
None
Reactions
None

