top of page
Thri-kreen

Thri-kreen

Humanoid

AC
HP

15

33

Alignment
Challenge

CN

1

STR

12 (+1)

DEX

15 (+2)

CON

13 (+1)

INT

8 (-1)

WIS

12 (+1)

CHA

7 (-2)

Source

Monster Manual

Name

Thri-kreen

Race

Humanoid

Alignment

Chaotic neutral

Armor Class

15 (natural armor)

Size

Medium

Hit Points

33 (6d8 + 6)

Challenge

1 (200 XP)

Speed

40 ft.

Senses

darkvision 60 ft., passive Perception 13

Languages

Thri-kreen

Thri-kreen

Saving Throws

None

Skills

Perception +3, Stealth +4, Survival +3

Damage Immunities

None

Condition Immunities

None

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Chameleon Carapace .
The thri-kreen can change the color of its carapace to match the color and texture of its surroundings.
As a result, it has advantage on Dexterity
(Stealth) checks made to hide.
Standing Leap .
The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Multiattack .
The thri-kreen makes two attacks: one with its bite and one with its claws.
Bite .
Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.
Hit : 4
(1d6 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute.
If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way.
The poisoned target can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Claws .
Melee Weapon Attack : +3 to hit, reach 5 ft., one target.
Hit : 6
(2d4 + 1) slashing damage.

Legendary Actions

None

Reactions

None

Thri-kreen 5e stat block
bottom of page