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Umber Hulk

Umber Hulk

Monstrosity

AC
HP

18

93

Alignment
Challenge

CE

5

STR

20 (+5)

DEX

13 (+1)

CON

16 (+3)

INT

9 (-1)

WIS

10 (+0)

CHA

10 (+0)

Source

Monster Manual (BR+)

Name

Umber Hulk

Race

Monstrosity

Alignment

Chaotic evil

Armor Class

18 (natural armor)

Size

Large

Hit Points

93 (11d10 + 33)

Challenge

5 (1800 XP)

Speed

30 ft., burrow 20 ft.

Senses

darkvision 120 ft., tremorsense 60 ft., passive Perception 10

Languages

Umber Hulk

Umber Hulk

Saving Throws

None

Skills

None

Damage Immunities

None

Condition Immunities

None

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

until the start of its next turn and rolls a d8 to determine what it does during that turn.
On a 1 to 4, the creature does nothing.
On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction.
On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn.
If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again.
If the creature looks at the umber hulk in the meantime, it must immediately make the save.
Tunneler .
The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake.

Actions

Multiattack .
The umber hulk makes three attacks: two with its claws and one with its mandibles.
Claw .
Melee Weapon Attack : +8 to hit, reach 5 ft., one target.
Hit : 9
(1d8 + 5) slashing damage.
Mandibles .
Melee Weapon Attack : +8 to hit, reach 5 ft., one target.
Hit : 14
(2d8 + 5) slashing damage.

Legendary Actions

None

Reactions

None

Umber Hulk 5e stat block
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