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Winter Wolf

Winter Wolf

Monstrosity

AC
HP

13

75

Alignment
Challenge

NE

3

STR

18 (+4)

DEX

13 (+1)

CON

14 (+2)

INT

7 (-2)

WIS

12 (+1)

CHA

8 (-1)

Source

Monster Manual (SRD)

Name

Winter Wolf

Race

Monstrosity

Alignment

Neutral evil

Armor Class

13 (natural armor)

Size

Large

Hit Points

75 (10d10 + 20)

Challenge

3 (700 XP)

Speed

50 ft.

Senses

passive Perception 15

Languages

Common, Giant, Winter Wolf

Winter Wolf

Saving Throws

None

Skills

Perception +5, Stealth +3

Damage Immunities

cold

Condition Immunities

None

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Keen Hearing and Smell .
The wolf has advantage on Wisdom
(Perception) checks that rely on hearing or smell.
Pack Tactics .
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Snow Camouflage .
The wolf has advantage on Dexterity
(Stealth) checks made to hide in snowy terrain.

Actions

Bite .
Melee Weapon Attack : +6 to hit, reach 5 ft., one target.
Hit : 11
(2d6 + 4) piercing damage.
If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath
(Recharge 5-6) .
The wolf exhales a blast of freezing wind in a 15-foot cone.
Each creature in that area must make a DC 12 Dexterity saving throw, taking 18
(4d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

None

Reactions

None

Winter Wolf 5e stat block
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