
Winter Wolf
Monstrosity
AC
HP
13
75
Alignment
Challenge
NE
3
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Source
Monster Manual (SRD)
Name
Winter Wolf
Race
Monstrosity
Alignment
Neutral evil
Armor Class
13 (natural armor)
Size
Large
Hit Points
75 (10d10 + 20)
Challenge
3 (700 XP)
Speed
50 ft.
Senses
passive Perception 15
Languages
Common, Giant, Winter Wolf

Saving Throws
None
Skills
Perception +5, Stealth +3
Damage Immunities
cold
Condition Immunities
None
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Keen Hearing and Smell .
The wolf has advantage on Wisdom
(Perception) checks that rely on hearing or smell.
Pack Tactics .
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Snow Camouflage .
The wolf has advantage on Dexterity
(Stealth) checks made to hide in snowy terrain.
Actions
Bite .
Melee Weapon Attack : +6 to hit, reach 5 ft., one target.
Hit : 11
(2d6 + 4) piercing damage.
If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath
(Recharge 5-6) .
The wolf exhales a blast of freezing wind in a 15-foot cone.
Each creature in that area must make a DC 12 Dexterity saving throw, taking 18
(4d8) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
None
Reactions
None

