
Yochlol
Fiend
AC
HP
15
136
Alignment
Challenge
CE
10
STR
15 (+2)
DEX
14 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
15 (+2)
CHA
15 (+2)
Source
Monster Manual
Name
Yochlol
Race
Fiend
Alignment
Chaotic evil
Armor Class
15 (natural armor)
Size
Medium
Hit Points
136 (16d8 + 64)
Challenge
10 (5900 XP)
Speed
30 ft., climb 30 ft.
Senses
darkvision 120 ft., passive Perception 12
Languages
Abyssal, Elvish, Undercommon

Saving Throws
Dex +6, Int +5, Wis +6, Cha +6
Skills
Deception +10, Insight +6
Damage Immunities
poison
Condition Immunities
poisoned
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
None
Abilities
Shapechanger .
The yochlol can use its action to polymorph into a form that resembles a female drow or giant spider, or back into its true form.
Its statistics are the same in each form.
Any equipment it is wearing or carrying isn't transformed.
It reverts to its true form if it dies.
Magic Resistance .
The yochlol has advantage on saving throws against spells and other magical effects.
Spider Climb .
The yochlol can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Innate Spellcasting .
The yochlol's spellcasting ability is Charisma
(spell save DC 14).
The yochlol can innately cast the following spells, requiring no material components: Web Walker .
The yochlol ignores movement restrictions caused by webbing.
Actions
Multiattack .
The yochlol makes two melee attacks.
Slam
(Bite in Spider Form) .
Melee Weapon Attack : +6 to hit, reach 5 ft.
(10 ft.
in demon form), one target.
Hit : 5
(1d6 + 2) bludgeoning
(piercing in spider form) damage plus 21
(6d6) poison damage.
Mist Form .
The yochlol transforms into toxic mist or reverts to its true form.
Any equipment it is wearing or carrying is also transformed.
It reverts to its true form if it dies.
While in mist form, the yochlol is incapacitated and can't speak.
It has a flying speed of 30 feet, can hover, and can pass through any space that isn't airtight.
It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to nonmagical damage.
While in mist form, the yochlol can enter a creature's space and stop there.
Each time that creature starts its turn with the yochlol in its space, the creature must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn.
While poisoned in this way, the target is incapacitated.
Legendary Actions
None
Reactions
None
