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Earth Tremor

level 1 - evocation

Casting Time:

1 action

Range:

10 feet

Components:

V, S

Duration:

Instantaneous

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Bard, Druid, Sorcerer, Wizard

Xanathar´s Guide to Everything

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