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Investiture of Wind

level 6 - transmutation

Casting Time:

1 action

Range:

Self

Components:

V, S

Duration:

Concentration, up to 10 minutes

Until the spell ends, wind whirls around you, and you gain the following benefits:• Ranged weapon attacks made against you have disadvantage on the attack roll.• You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.• You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.

Druid, Sorcerer, Warlock, Wizard

Xanathar´s Guide to Everything

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